What do blue decks do in magic?

Powerful blue spells allow it to take multiple turns in a row, and sometimes completely lock an opponent out to end the game. Blue’s combination of ice and sleep magic can achieve a similar effect on a budget. Freezing opposing cards in stasis prevents them from untapping, taking them out of the game for several turns.

How do you make a mono blue control deck?

Magic: The Gathering – How To Construct A Truly Great Mono Blue Deck

  1. 3 Take Advantage Of Card Advantage.
  2. 4 All Cards Rely On One Another.
  3. 5 Flash Is Powerful.
  4. 6 Merfolk Tribal Is Always Good.
  5. 7 Consider Unconventional Win Conditions.
  6. 8 Concede To Win.
  7. 9 Counterspell Galore.
  8. 10 Use Delaying Tactics But Be Picky With The Cards.

How do you play against Blue MTG?

The only way to defeat this blue creature is mass removal(readily found in white and black) or countermagic(readily found in blue). ‘counter’ blue as effectively as blue counters them. Mechanics Blue can use in defense against red. Counter, Target removal, Redirect, hexproof (stops all red burn).

How many lands are in a mono blue Commander deck?

Researched by fellow content creator Esmond Heng and after some arduous and determined number-crunching, the ideal number of Lands and ramp cards to put in your deck so that you’ll enjoy a good game of Magic: 37 Lands and 7 ramp cards!

Is Blue overpowered MTG?

Blue is extremely overpowered as it is. Jace Beleren and Jace The Mind Sculptor offer extreme card advantage, and counterspells run a plenty. The only thing holding blue from being an amazing color already is the printing of a counterspell similar to the original Counterspell.

How do you play against a control deck?

DO play threats early before counterspells come online. Put creatures on the board or cards that generate value over time. DON’T play slow opening hands that allow the control player to accumulate resources before threats hit the board. DO play multiple cards per turn when the control player can’t counter all of them.

How many Counterspells are in a control deck?

20 counterspells
In a deck with 20 counterspells you can counter anything. In a deck with two, you cannot. Pre-board Esper mirror is both this and the previous point together, which makes holding your counterspells even more important. You’re playing Limited and you don’t need it for your curve.

Is 35 lands enough Commander?

A full hand usually has land or two to play. That said, you can’t go playing a ridiculously low amount, either. Around 33 to 35 lands is good for a deck that draws a lot.

What color counters blue MTG?

1. Red Elemental Blast/Pyroblast. These twins do almost exactly the same thing, either countering a blue spell or destroying a blue permanent. Both are excellent effects for one mana at instant speed, either thwarting a blue play or removing a blue threat.

Is a control deck a good choice for a tournament?

A control deck can be an excellent choice for a tournament. Because of their complexity and the fact that they cause games to drag on for so long, there can be great rewards to practicing ahead of time and truly mastering a control deck.

What are the best cards to use in a control deck?

In the White-Blue Control example, End Hostilities is a tremendously powerful card that’s central to your game plan. Fated Retribution and the -3 ability of Elspeth, Sun’s Champion are also useful tools. Finally, this control deck features a category of cards that we’ve not yet discussed in Level One.

How do you get card advantage in a control deck?

A control deck wants as much card advantage as it can get its hands on, and ideally it will come in the most simple and direct forms possible. Traditionally, a favorite mode of card advantage is simply to play with spells that allow you to draw extra cards. Imagine a game that’s reached turn ten or eleven.

How do you build a good control deck?

Control decks are built on the premise of inevitability. The deck must be powerful enough in the late game that its pilot can be confident in a win so long as he or she can defend him- or herself and drag the game out indefinitely. Achieving inevitability is always the first step and the top priority when building a control deck.

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